2006-07
It's a screenshot from a real-time visualization of a
shop called "Car Sound Laboratory". Me and my friend, who
is a programmer, made this in our spare time. It's a detuned
version of the game engine. No normal or height/bump maps,
not even specular. Lightning is done by lightmaps. All the
models and textures are mine, everything low-poly, ranging
from 90 to 400 or so verteces. All the textures are 512*512.
However, the map compiler for some reason quadrupled all the
verteces and it was too difficult an issue to solve for the
programmer at the time, thus the number of triangles displayed
in the upper-left corner is decieving...
Some models required manually editing the normals as well, especially
the heaters.
2004-06
This is an another shot from my friends game-engine, but featuring some boxes and a car. This was done for testing
and modifying the physics engine and later on made into a project, which was presented in the University of
Klaipeda Student Conference. A really old shot.
One 512*512 and one 256*256 diffuse textures only, can't
remember the polycount, though. Too bad that the project itself was lost due to a hard-drive crash just
moments after the conference! Talk about a close shave.