A speed video walkthrough through the level in 3ds Max

2008-04
A game level, supposedly done for Unreal Engine 3.
Polycount is reasonably high for all the items (points to chamfered edges)
ranging at about 2000-3000 thousand tris. But I didn't plan any shaders
on them, just a diffuse texture, maybe a specular or an environment map,
that's it.
I am _not_ a Star Trek fan, it was in the brief... :]